Todays meeting 11/02/12
Everyone was here which is a good thing. We decided to hold back on finding out which engine we should use as it was becoming a main focus and I didn't think we needed to focus so much on it when we hadn't even got a basic theme down. I thought depending on what we create and what the level will hold, then that should help decide which engine would be better.
Everyone had to make moodboards to help sell their ideas to the rest of the group about the theme and ideas they had come up with.
As our level has many different rooms in it, I came up with the idea of everyone maybe creating a room, to help work faster, but a problem with this is that everyone has different styles and it might not work with the rest of the level.
An issue came up about making a time scale of what everything should be done by. Just a rough idea of mile stones through out the project so that everyone can see how much time there is and how we all need to work efficiently. This helped to plan out what everyone should be working on, when it should be finished and the time scale.
For the following meeting we decided that everyone should make concepts and make some visuals about what the Queen's building could look like.
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