Hi there!
This is
Sam writing about his journey on creating the DMU famous auditorium.
The
reason we decided upon making the Auditorium in 3DS Max rather than create the
rooms like the rest was because our Tech lead was having problems creating it
from UDK.
My first
problem I encountered was to get the size right. With the blueprints from
Blackboard and the Queen’s building, I had to make sure to keep referring back
to the actual level built to keep the size consistent. It was a massive pain as
the rest of the queens building would lag my computer to the pace of a tortoise
as well as the rest of the level obscuring my vision.
Making
many reference images of the auditorium was essential. I was trying to get it
as accurate as I can to begin with the modelling to make sure I had captured
the main parts that made it the
auditorium we know such as the desks, the holes
near the ceiling of the auditorium, circular shape, etc. It started off slow,
trying to get it as accurate with the sizing as I could and has hindered my
other responsibilities such as other assets quite dramatically.
As time
went on and I pushed the auditorium further and further it started to speed up
much more when I had the desks put in. With the room and desks made, this
created a template in which I could use to gauge and create other assets. The
chairs were copied and pasted with the exact amount as in the lecture theatre.
Before copying however I had unwrapped the original chair to save myself time
in the long run.
The
curtains were a pain to create. I tried using the cloth modifier only for the
plane to fall straight through the cylinder I wanted it to drape over. In the
end, I had to take a different approach I found on YouTube. It involved
attaching a group of verts to the cylinder and animating the cylinder to
shrink. This would create a curtain effect in which I would repeat it a few
times and then Turn it into an editable poly when I was happy with the shape (a
little expensive in tris though!).
|
Screenshot of my progress |
During my
time on the auditorium, other members of the team would help me in creating
some other assets such as the auditorium lights, seminar stand, projector and
the white boards.
Sophia
and I had an idea we wanted to experiment with in which we would have corpses
and body parts hanging from the ceiling and littering the floor. I had her
create a human body to experiment with.
After
getting down the main mesh, I oriented away from keeping it as complete replica
as I wanted to darken some of the furniture and assets within the room to
better suit the mood and feel we wanted from the level.
Towards
the end seeing everything fit together in the level felt really good. The
experience I had with creating the auditorium for a group project made me feel
much more confident with my 3d skills.
During
the whole time, I had thought up many ideas I could include into the room,
however most of them just didn't suit the theme we had. Oh well, it was fun
thinking them up at least!