Tuesday, 7 May 2013

The Effects of Sound

Near the beginning of the project the team had discussed about use of sound for the project. FOr the theme that we had intended with a schizophrenic pychopath, we thought it would be apropriate to add faint unnerving voices to our level.

We didn't just look at voices however. We also looked at creating our own sound effects for aour level such as foot steps, door creaks, electrical buzzing noises, etc.
A team consisting of Sophia, Samantha, Evie and Sam had gotten together to record various sound effects one may find within the level.

Some of the descisions we made when creating sound were dictated by noises you might hear to make you feel watched and not alone but unable to see your stalker. We wanted very uneasy sounding noises such as the metal clang of a shopping trolley or the rustling of platic bags.

The equipment we used was just a microphone and headset, Audacity, a dictaphone.

Though we had gathered a collection of sound effects, time constraints had made it so that we had to prioritise whats important (mainly the level visually) and that we weren't getting graded for sound, we never had the sound put into the level.
It was a shame we never put the voices in, but the level just wasn't laid out enough for us to think of how to involve the text around the level at the time.
The experience we had throughout the whole process however was a fun one!

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